When the tool loses focus, it restores the cursor state using the stored state object that was grabbed during activation. The active tool then sets the current state to represent the functionality of the tool (color, input mode, etc). In practical use, each tool when activated grabs the current cursor state object and stores it. the block attached to the face of the intersection point). Invite users to click with a little more incentive utilizing these cursor icon designs They will bring life to where its most needed. The cursor can also be set to either block or face mode block mode represents the block the mouse is pointing at, and face mode represents the adjacent block that the mouse is pointing at (i.e. The 3D block cursor is a native object which is constantly calculating a screen/mouse -> world raycast, and recording the resultant block collision position and facing direction.ĭepending on the properties of the cursor state, this is not always true – the cursor can also be manually manipulated by keyboard input and moved around independently of mouse movement when the mouse is moved, the block cursor will return to the mouse/world ray intersection point. The 3D block cursor is controlled through this read only object and provides the Editor some control over the input methods, display properties and positioning of the 3D block cursor within the world.
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